About the projectwar-tundra. livejournal. comis a community on the LiveJournal social network dedicated to military history games. The project positions itself as a resource for fa...
war-tundra. livejournal. comis a community on the LiveJournal social network dedicated to military history games. The project positions itself as a resource for fans of hardcore simulators and realistic computer games. The name Tundra is used here as a metaphor for the harsh conditions in which such projects are developed, as well as a reference to the name of the community itself.
The blog's authors, including user dms_mk120, maintain a so-called military-hysterical journal. This implies a specific tone of storytelling, where serious analysis is mixed with humor and personal impressions of the gameplay. The main goal of the project is to share experiences, guides and discuss new products in the genre of military simulations.
The site's content covers a wide range of subgenres, but the focus is on realism and historical accuracy. The list of priority areas includes:
In addition to game reviews, bloggers publish original content. These are detailed guides on equipment: tanks, aircraft and various devices. There are also sections with useful information, for example, materials on how to deal with cheaters in iWar Thunderi, including links to registries of offenders.
The specificity of the resource lies in its format - it is a living diary (LJ), where the author's notes alternate with community news. The texts are written in the first person, which creates the effect of personal communication with an experienced player.
One of the striking features is the reaction to the developers' April Fool's pranks. For example, in April 2013, the community discussed the announcement of controllable infantry in iWar Thunderi, which turned out to be a joke. Post author landrover1102 goes into detail about the mechanics of AI bobbleheads, describes his impressions of his first attempt at playing as the Garford-Beute armored car, and analyzes visual details of the map, such as tactical symbols above the trenches.
It is important to note that the project does not simply retell the news, but conducts an in-depth analysis of game mechanics. The authors compare new features with past experience, recall old forum discussions, and share personal observations of the behavior of technology and AI in the game.
The main emphasis is on hardcore simulators: flight simulators (IL-2 series, Rise of Flight), wargames (WW II Online, Combat Mission) and multiplayer projects like War Thunder. Indie games and projects in the early access stage are also considered.
Yes, bloggers publish their own guides. They are divided into categories: tanks, aircraft, various devices and miscellaneous. In the materials you can find information on how to interact with technology and fight cheaters.
The reaction is often critical and ironic. For example, when announcing new features (like controlled infantry in War Thunder), the authors immediately check their reality, analyze the mechanics and compare them with the expectations of the players, without blindly believing press releases.
The text mentions monitoring the status of servers for games such as IL-2: Battle of Stalingrad and Rise of Flight 1917, including data on online and number of players.
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Name Server: NS2.RAMBLER.RU
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