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Docs and guides to work with the Unity ecosystem Lenght:48
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搜索短语 - Google
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/en-us/leaderboards
Leaderboards is a feature of Unity Gaming Services that supports the storage, sorting, and ranking of player scores. Topic. Description. Get started, Learn how ...
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/en-us/cloud-save
Use Cloud Save to store Player Data and Game Data for your games . Because it's cloud based, players can access their data anywhere and across devices, ...
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/en-us/relay/join-co...
Join codes are player-shared codes that allow players to group together into a logical game session . Players can share these codes anyway they want, ...
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/persistent-worlds/e...
Session-based games group players together through matchmaking for a single short-lived game session, while realm games run the world simulation continuously.
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/ugs/manual/relay/ma...
The connection flow is the process by which the Allocations service reserves slots on a Relay server to group players into a match.
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/ugs/en-us/manual/fr...
Accept the friend request . Accepting a friend request adds the user to the current user's friends list. Remove the friend request. Removing the friend request ...
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/ugs/en-us/manual/an...
Select Custom Dashboards in the side panel . Select New Dashboard in the top right of the list page. You'll see an untitled dashboard in edit mode ...